Deep

Deep is Film I helped work on as part of a Uni project. The task was a basic set extension for a shot of a model house.


Here is the early concept that Elliot and I came up with. The brief was to try and create a design that was reminiscent of early horror films.



Our approach to this task was to key out the blue screen and attempt some camera stabilization to the footage as it was quite shaky. We would create the environment by digitally painting a series of plates that we would then projection map onto a 3d meshes in Maya.

here our the different plates that we created.








Final clip




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