250gt Spyder California


   I decided to model a car after being inspired by a friends model of a Mercedes 300sl. The car that I chose to recreate is a Ferrari 250gt spyder california as this has always been one of my favourite cars and I thought that the two would look good together for a potential future project.


   I set out looking for reference images to begin building my car. I managed to find a lot of of pictures, but it was hard to get a good set for the same model, as there were subtle differences from photo to photo. This meant I couldn't be as accurate as I would have liked to have to and had to reference from different models for different areas of the car. 


























250GT Turntable.mp4







Sea Tales


For this project we were given a sound track of someone talking and told to create an animation to tell the story.
Early Animatic

 

Character Designs

Fat Shark Front

Fat Shark Side

Heron Front & Side

Final Character Renders

Fat Shark

Fat Shark
Heron
Heron 



Water Pump



F-90 Space Fighter


When it came to designing this I wanted to capture something that would be hard to place what era it belonged to. I started by looking at iconic planes from WW2 such as the Supermarine Spitfire and the P51 Mustang. I then started to build up my design concepts by infusing certain details from these planes with the basic shape of a modern day F1 car.

Final Concept side view

Final Concept top view
 As I progressed through the modeling stage of this project and began to see its form within 3d space I continued to tweak the design to reach something closer to what I had envisioned.
Final Render front

Final Render back
As you can see from the final renders I made the wings almost double the length to the original design and made the fuselage slightly thinner and longer.
Final Render cockpit
 The cockpit probably took about the same time to model as the rest of the plane. I looked at pictures of the cockpit for the Space Shuttle and wanted to create something similar, with buttons and switches wherever they could be crammed in. I decided to put in the circular dials at the top to try and retain a certain retro style.



Torpedo Concept
 The idea behind the torpedo design was a weapon that could cut through the outer shell of its target and detonate from the inside. Lasers slide out from the center and rotate round to cut a hole in the target.

Torpedo Final Render

Torpedo Final Render with lasers deployed
F-90s ready to scramble



Wings

Wings is a game concept created by Elliot Forrest and myself for a college project. The game world is a place where the people live on floating islands in the sky and the technology and the styling reminiscent of a 1950s era.


Early Concept

The first thing that I started to model for this project was an Airport that had been converted from an old train station. The main idea behind this was that the people had been forced to adapt to living in the sky, with air travel being the main form of transport.

Early Concept of the Airport/Train Station

I wanted the building to look like a rather old structure but with modern elements. I looked at a few different stations and came across a couple that had an old Victorian style wall as the main entrance and then lots of metal girders and piping to form the rest of the structure. Here are some early renders of the Airport/Train Station.
















The next stage of the project was the designing and modeling of a vehicle. As aviation was a key theme in the initial concept I wanted to create an aircraft. I wanted my design to be something that was huge in size with kind of retro style to reflect some of the fantasy elements of the game concept.
Early Concept of the Albatross
 While creating this concept I looked at lots of different aircraft. I took inspiration from lots of different places but the shape of the Boeing 377 supper guppy was a key influence toward my final design.
Albatross Final Render
Once the key assets had been modeled and rigged it was time to finish the rest of the environment and start animating. At this point we were quite short for time and so had to cut out some of the details from our original concepts, but here's what we came up with.
 

For this project we used a combination of Maya, Mudbox, Photoshop and After Effects. For more info on the project check out Elliot's blog http://elliotforrest.blogspot.co.uk/


    Project STA

    This is a character I first designed a few years ago. The concept has been tweaked over time as my knowledge has improved and has driven a lot of my learning in the pursuit to create my designs.
    Early Concept Art

    Muscle Study

    Concept Art Continued

    Project STA
    Mask

    Bouncing Balls (MAYA)

    As before we were asked to animate 2 balls bouncing, one that is heavy and one that is light, but this time using Maya.